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This is game engine 2.0. Some day, all the complexity of UE5 will be absorbed by a data-driven blob of attention weights. Those weights take as input game controller commands and directly animate a spacetime chunk of pixels.
Agrim and I were close friends and coauthors back at Stanford Vision Lab. So great to see him at the frontier of such cool research! Congrats!

5.8. klo 22.14
Introducing Genie 3, our state-of-the-art world model that generates interactive worlds from text, enabling real-time interaction at 24 fps with minutes-long consistency at 720p. 🧵👇
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